Unreal Engine 5 (BP/C++) – Wii Tanks

As a way to improve my knowledge and skills with Unreal Engine, I have been recreating the Wii Tanks Minigame from Wii Play released in 2006.

I thought it would be quite a good exercise and something fun to recreate as I have been meaning to expand my knowledge of Unreal Engine and properly start using Unreal Engine 5.

I have been creating the game using both Blueprints and C++, with C++ being mainly used for the lower end systems of the game while Blueprints is being used for the higher level behaviours and interactions.

The game is still a work in progress, but I’m hoping to further down the line add Multiplayer as implement all the different types of enemy tanks. If you’re interested in having a look at the project yourself, I have a link to the Github repo below.

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