Hyper-Casual Mobile Games – Full Fat

At Full Fat, I worked on a few hyper-casual mobile games as a Gameplay Programmer. Often, the main workflow of the company was to spend a week or 2 working on a quick prototype of a game, seeing what sort of reception that game got from fans, and then expanding on it if that reception was good.

As a Gameplay Programmer, I worked closely with a designer and the art team to produce these games within Unity. I worked on a total of 3 hyper-casual games, though none of them have been announced yet so I don’t want to spoil them here.

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