During my time at Sega Hardlight, I worked on Sonic Dash 2: Sonic Boom.
I primarily worked on maintenance for the game, debugging and resolving technical issues discovered by myself or the QA team, integrating new analytics, and writing up technical documentation through Confluence.
Later on, I helped with the implementation of new advertisement in the game, including the addition of a store button to the main menu, and the integration of an offerwall system, allowing players to watch ads in exchange for in-game prizes.